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Miracle Piano Teaching System (The Software Toolworks, 1990) – While few people actually bought it (it cost $500), this physical MIDI-keyboard-touting piano trainer enjoyed high visibility as a standout catalog and marketing piece for the Nintendo Entertainment System. The first game of its ilk to explore melody as a control method, as well as a best-seller and instant classic, a pair of planned sequels never materialized due to team members’ preoccupation with other projects. dying clothes) and, as a result, still more haunting jingles. Rather than simply chat or collect items, a mystic staff was employed to craft these otherworldly ditties, which could also be played in reverse to create opposing effects (bleaching vs. At least, until genre kingpin LucasArts told the haunting tale of Bobbin Threadbare, a magical Weaver who uses combinations of notes to string together tunes that act as puzzle-solving spells. Loom (LucasArts, 1990) – Adventure games (mouse-driven scavenger hunts interwoven with quirky dialog and poorly-animated cut-scenes) were once huge on home computers, but largely confined to formulaic fantasy, sci-fi and tongue-in-cheek outings. Activision’s Guitar Hero video game series may be dead, but our special tribute to music gaming’s greatest hits rolls on.Īs part of the countdown, a preview of my upcoming free digitally downloadable book, Music Games Rock: Gaming’s 100 Greatest Hits of All-Time (Power Play, 2011), we present part two: The Nineties in Music Games.